Animal House: a Student Design and Scholarship Competition

It’s never too early to start! That might be the slogan of the Michael G. Myers Student Competition in Houston, which took place earlier this spring and was participated in by students from several of the city’s high schools. The topic of this year’s competition was “Animal House,” the challenge being to design an animal

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The City Above the City

Sponsor: Metsä WoodTheme: Use of wood in solving the problem of urbanizationOrganizer: MGA ArchitectsTheme: Building on top of the cityLanguage: EnglishFee: NoneTimetable:30 September 2016 – Deadline for submissionsAwards:1st Prize: 10,000 €,Two (s) 2nd Prizes: 5,000 € eachFive (5) 3rd Prizes: 2,000 € eachDesign challenge:Entrants are encouraged to select a centrally-located building in one of the

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RUINS·REBIRTH: Dongjingyu Village Regeneration International Landscape Design Competition

Sponsor: CBC (China Building Center) and UED MagazineTheme: Dongjingyu – A Vernacular SymbiosisLanguage: EnglishFee: NoneTimetable:Deadline for Registration: September 30, 2016Deadline for Submission: October 20, 2016Open to: Professionals and students in landscape, planning, architecture and art as well as cross-disciplinary teams.Awards1st Prize (1 team): Certificate and 100,000 CNY (approx. US$15,000)2nd Prize (2 teams): Certificate and 50,000

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Shore to Core: Visions for a Waterfront City

Sponsors: The Van Alen Institute, City of West Palm BeachType: open, internationalFee: NoneLanguage: EnglishTimetable:27 July 2016 – Preregistration deadline*21 August 2016 – Registration and submission deadlineProcess:

In the design competition, two finalist teams will be selected to participate in a three-month design process and receive a $45,000 stipend to develop their work. The winning team

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Interview: Weiss Manfredi Architects (Spring 2003)

Seattle Olympia Park Sculpture Gardens – opening day (photo: Ben Benschneider)

COMPETITIONS: What were the main program challenges you had to solve in designing the Seattle Sculpture Park? The project is now in the development phase (2003); so has your approach changed somewhat, or are you sticking pretty much to your original

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